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	<title>
	Comments on: The Long Lost Early 90&#8217;s	</title>
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	<description>Burning Money</description>
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		<title>
		By: Brookes		</title>
		<link>http://www.rnningfool.com/7325/the-long-lost-early-90s#comment-4110</link>

		<dc:creator><![CDATA[Brookes]]></dc:creator>
		<pubDate>Mon, 18 Feb 2013 17:44:29 +0000</pubDate>
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					<description><![CDATA[&quot;Sewer Shark&quot; [ http://youtu.be/s1WEq3dhnnI ]

The notion of making a game in the format of a movie was a great one. I think technology advanced too quickly for this particular treatment to take hold. But you still see this idea in all the war games now - and even the headset nonsense. Sega bet on video when the industry developed heightened graphics and deeper interfaces to achieve the same experience. That seems to be why Nintendo succeeds - they always put the user interface experience first, even if the graphics, etc. are below competitors. They make addictive games - not movies about games.]]></description>
			<content:encoded><![CDATA[<p>&#8220;Sewer Shark&#8221; [ <a href="http://youtu.be/s1WEq3dhnnI" rel="nofollow ugc">http://youtu.be/s1WEq3dhnnI</a> ]</p>
<p>The notion of making a game in the format of a movie was a great one. I think technology advanced too quickly for this particular treatment to take hold. But you still see this idea in all the war games now &#8211; and even the headset nonsense. Sega bet on video when the industry developed heightened graphics and deeper interfaces to achieve the same experience. That seems to be why Nintendo succeeds &#8211; they always put the user interface experience first, even if the graphics, etc. are below competitors. They make addictive games &#8211; not movies about games.</p>
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